As a requirement for the educational technology master's program, an electronic pre-internship portfolio must be submitted to proceed in the internship program. I have concluded I will be using Blogger to produce my artifacts that meet and surpass the necessary technology standards. The posts on this blog will show how I have grown in the master's program and completed the requirements. I will continue to use this blog throughout my internship to complete standards that could not have been met in the previous classes.
For each posting, I will describe the standard and how the artifact meets the standard. At the bottom of each posting, there will be a targeted technology artifact for the standard. The artifacts will be supplied via disc or email if preferred. The artifacts will all be placed in one folder and named accordingly. Besides the targeted artifact, there will be the course number in which the material was produced.
Tuesday, November 3, 2009
Section I - Technology Integration and Effects on Student Learning
Standard TF-II. Planning and Designing Learning Environments and Experiences
Educational technology facilitators plan design and model effective learning environments and multiple experiences supported by technology.
Educational technology facilitators plan design and model effective learning environments and multiple experiences supported by technology.
Standard TF-II.A.
Standard: Design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support the diverse needs of learners.
This PowerPoint models the developmentally appropriate curriculum unit, the phases of the moon, catering to the diverse needs of the student.
The Explore the Moon PowerPoint project is a designed unit that covers the moon curriculum through the use of technology. The technology tool used during the project can be set to kiosk mode which allows the students to learn the moon without any technical issues. The teacher can set up the program at the beginning of class and the students can come in an begin learning the material. A definite positive with this project is the students ability to work at their own speed. There are also sound bites throughout the program that let students with reading disabilities listen to the information as well.
Technology Artifact: Explore the Moon PowerPoint (ET 620)
This PowerPoint models the developmentally appropriate curriculum unit, the phases of the moon, catering to the diverse needs of the student.
The Explore the Moon PowerPoint project is a designed unit that covers the moon curriculum through the use of technology. The technology tool used during the project can be set to kiosk mode which allows the students to learn the moon without any technical issues. The teacher can set up the program at the beginning of class and the students can come in an begin learning the material. A definite positive with this project is the students ability to work at their own speed. There are also sound bites throughout the program that let students with reading disabilities listen to the information as well.
Technology Artifact: Explore the Moon PowerPoint (ET 620)
Standard TF-II.B.
Standard: Apply current research on teaching and learning with technology when planning learning environments and experiences.
This article's research assists teachers by planning and implementing technology into physical education.
As a physical educator, it has become very difficult incorporating technology into P.E. and keeping the necessary class time on movement. During the curricular applications course, I researched the Nintendo Wii Bowling game. I believe Nintendo is doing and excellent job using technology to get kids active while learning and enjoying the technology. The research I discovered on the game had its positives and negatives. The students did learning correct form (main goal of physical education) of bowling, however, there needs to be sufficient time setting up the console and teaching the students how to use the technology.
Technology Artifact: Nintendo Wii Bowling Article (ET 610)
This article's research assists teachers by planning and implementing technology into physical education.
As a physical educator, it has become very difficult incorporating technology into P.E. and keeping the necessary class time on movement. During the curricular applications course, I researched the Nintendo Wii Bowling game. I believe Nintendo is doing and excellent job using technology to get kids active while learning and enjoying the technology. The research I discovered on the game had its positives and negatives. The students did learning correct form (main goal of physical education) of bowling, however, there needs to be sufficient time setting up the console and teaching the students how to use the technology.
Technology Artifact: Nintendo Wii Bowling Article (ET 610)
Standard TF-II.C.
Standard: Identify and locate technology resources and evaluate them for accuracy and suitability.
This PowerPoint assists teachers by exposing them to technologies in accordance with the standards and the curriculum all while modeling the technology in the curriculum content.
Since computers are given to all Howard County educators, the programs that are installed are excellent tools teachers can use in the classroom. Microsoft’s Office has multiple programs educators can use for students as well as for classroom management. Of course, the programs installed on the computer can be fine tuned for all grade levels. The Explore the Moon project utilizes the PowerPoint program. The template designed is based for elementary aged students. The buttons and sound bites are designed for simple relay between the slides as well as auditory learning. Using the kiosk mode of PowerPoint will be increase student learning and reduce the chances of troubleshooting.
Technology Artifact: Explore the Moon PowerPoint (ET 620)
This PowerPoint assists teachers by exposing them to technologies in accordance with the standards and the curriculum all while modeling the technology in the curriculum content.
Since computers are given to all Howard County educators, the programs that are installed are excellent tools teachers can use in the classroom. Microsoft’s Office has multiple programs educators can use for students as well as for classroom management. Of course, the programs installed on the computer can be fine tuned for all grade levels. The Explore the Moon project utilizes the PowerPoint program. The template designed is based for elementary aged students. The buttons and sound bites are designed for simple relay between the slides as well as auditory learning. Using the kiosk mode of PowerPoint will be increase student learning and reduce the chances of troubleshooting.
Technology Artifact: Explore the Moon PowerPoint (ET 620)
Standard TF-II.D.
Standard: Plan for the management of technology resources within the context of learning activities.
I used this technology plan during a professional development session to provide teachers with a guide to manage technology resources and embrace them in the classroom.
During the role of the technology specialist course, the focus was on the school’s technology plan and the need for management of its resources. I developed a technology plan for my school. The plan laid out the framework of how technology was to be implemented in the classroom as well as managing the day to day operations. Since the students are technology advanced, the technological weakness stems from the educators. The students are willing to embrace new technology and use it regularly, however, the educators must accept technology as an influential learning tool in the classroom.
Technology Artifact: Technology Plan Document (ET 680)
I used this technology plan during a professional development session to provide teachers with a guide to manage technology resources and embrace them in the classroom.
During the role of the technology specialist course, the focus was on the school’s technology plan and the need for management of its resources. I developed a technology plan for my school. The plan laid out the framework of how technology was to be implemented in the classroom as well as managing the day to day operations. Since the students are technology advanced, the technological weakness stems from the educators. The students are willing to embrace new technology and use it regularly, however, the educators must accept technology as an influential learning tool in the classroom.
Technology Artifact: Technology Plan Document (ET 680)
Standard TF-II.E.
Standard: Plan strategies to manage student learning in a technology-enhanced environment.
This article provides physical education teachers with different strategies of managing student learning during the implementation of Wii Bowling while still providing technology support.
The Nintendo Wii Bowling Review is a great example of implementing technology into a subject that utilizes strategies in an active environment. Getting the students involved quickly is a key to the success of using the technology. Setting the system up before class will be beneficial to the students and the flow of the class. Also, it would be better for the students to receive the “how-to” of the technology in technology class so we are not wasting time teaching the students during physical education.
Technology Artifact: Nintendo Wii Bowling Article (ET 610)
This article provides physical education teachers with different strategies of managing student learning during the implementation of Wii Bowling while still providing technology support.
The Nintendo Wii Bowling Review is a great example of implementing technology into a subject that utilizes strategies in an active environment. Getting the students involved quickly is a key to the success of using the technology. Setting the system up before class will be beneficial to the students and the flow of the class. Also, it would be better for the students to receive the “how-to” of the technology in technology class so we are not wasting time teaching the students during physical education.
Technology Artifact: Nintendo Wii Bowling Article (ET 610)
Standard TF-II.F.
Standard: Identify and apply instructional design principles associated with the development of technology resources.
During a professional development session, I modeled how a technology plan provides teachers with the instructional design principles that are required for successful and intuitive technology resources.
The technology plan, designed in the role of the technology specialist course, possesses the components to assists teachers in the implementation of technology into the classroom. The stakeholders (technology committee members) create professional development sessions with a focus on instructional technology. Through these professional development sessions, teachers can focus on a specific technology or they can choose to learn multiple technologies.
Technology Artifact: Technology Plan Document (ET 680)
During a professional development session, I modeled how a technology plan provides teachers with the instructional design principles that are required for successful and intuitive technology resources.
The technology plan, designed in the role of the technology specialist course, possesses the components to assists teachers in the implementation of technology into the classroom. The stakeholders (technology committee members) create professional development sessions with a focus on instructional technology. Through these professional development sessions, teachers can focus on a specific technology or they can choose to learn multiple technologies.
Technology Artifact: Technology Plan Document (ET 680)
Standard TF-III. Teaching, Learning, and the Curriculum
Standard: Educational technology facilitators apply and implement curriculum plans that include methods and strategies for utilizing technology to maximize student learning.
Standard TF-III.A.
Standard: Facilitate technology-enhanced experiences that address content standards and student technology standards.
The Steps in U.S. Project provides physical educators a distance education method of communicating globally through interactive technological strategies within the physical education curriculum.
The telecommunications course provided a learning opportunity to develop web pages through javascript. I created a telecollaborative project that focuses on becoming healthy through walking and collaborating with students and schools across the United States. The program is designed to analyze the steps the students take in their physical education class and compare the units and activities that are implemented. The standards used in this project is in a cross-curriculum format with physical education, technology, and mathematics.
Technology Artifact: Steps in U.S. Project (ET 630)
The Steps in U.S. Project provides physical educators a distance education method of communicating globally through interactive technological strategies within the physical education curriculum.
The telecommunications course provided a learning opportunity to develop web pages through javascript. I created a telecollaborative project that focuses on becoming healthy through walking and collaborating with students and schools across the United States. The program is designed to analyze the steps the students take in their physical education class and compare the units and activities that are implemented. The standards used in this project is in a cross-curriculum format with physical education, technology, and mathematics.
Technology Artifact: Steps in U.S. Project (ET 630)
Standard TF-III.B.
Standard: Use technology to support learner-centered strategies that address the diverse needs of students.
The wiimote is an excellent tool that caters to the students' diverse needs. The methods used during the internship were extremely adaptive for implementing the technology into a kindergarten class. Ms. Berman did a wonderful job of using the wiimote and Kidspiration technology to create a higher order thinking lesson. The lesson is successful because students that have difficulty reading and processing can go at their own pace utilizing the point and click method of the wiimote.
Technology Artifact: Ms. Berman's Lesson Plan (Internship)
The wiimote is an excellent tool that caters to the students' diverse needs. The methods used during the internship were extremely adaptive for implementing the technology into a kindergarten class. Ms. Berman did a wonderful job of using the wiimote and Kidspiration technology to create a higher order thinking lesson. The lesson is successful because students that have difficulty reading and processing can go at their own pace utilizing the point and click method of the wiimote.
Technology Artifact: Ms. Berman's Lesson Plan (Internship)
Standard TF-III.C.
Standard: Apply technology to demonstrate students' higher order skills and creativity.
This critical information project demonstrates a method students can use when problem solving using information on the internet.
In the telecommunications course, we learned how to utilize the internet in creating a critical information project. The project focused on allowing the students to analyze website information on drinking milk. The responsibility of the project falls on the students to determine if we should drink milk. The students will explore multiple websites and determine the truth of drinking milk.
Technology Artifact: Should We Drink Milk? Critical Information Project (ET 630)
This critical information project demonstrates a method students can use when problem solving using information on the internet.
In the telecommunications course, we learned how to utilize the internet in creating a critical information project. The project focused on allowing the students to analyze website information on drinking milk. The responsibility of the project falls on the students to determine if we should drink milk. The students will explore multiple websites and determine the truth of drinking milk.
Technology Artifact: Should We Drink Milk? Critical Information Project (ET 630)
Standard TF-III.D.
Standard: Manage student learning activities in a technology-enhanced environment.
I used the Save the Bay newsletter/template as a strategy for students to use in learning the Chesapeake Bay as well as Microsoft Word.
During the curricular applications course, templates were discussed to give educators the structure needed to conduct technology enhanced lessons. Templates provide the students with a sense of direction in creating works through technology. The teacher is then free to roam the class and provide feedback without having to worry about troubleshooting. During the class, I created a template for a newsletter using a Microsoft office program, word. I continued to design the newsletter while focusing on the saving the Chesapeake Bay. For the newsletter template to be successful, the students must be creative and descriptive in their choice of newsletter.
Technology Artifact: Save the Bay Newsletter (ET 610)
I used the Save the Bay newsletter/template as a strategy for students to use in learning the Chesapeake Bay as well as Microsoft Word.
During the curricular applications course, templates were discussed to give educators the structure needed to conduct technology enhanced lessons. Templates provide the students with a sense of direction in creating works through technology. The teacher is then free to roam the class and provide feedback without having to worry about troubleshooting. During the class, I created a template for a newsletter using a Microsoft office program, word. I continued to design the newsletter while focusing on the saving the Chesapeake Bay. For the newsletter template to be successful, the students must be creative and descriptive in their choice of newsletter.
Technology Artifact: Save the Bay Newsletter (ET 610)
Standard TF-III.E.
Standard: Use current research and district/region/state/national content and technology standards to build lessons and units of instruction.
The technology implemented throughout the school is aligning with the county's technology standards. The curricular methods taught in the classroom are excelling because of the flexibility and knowledge of teachers using technology in its most appropriate manor. Mrs. Conn's class is a prime example of using technology to expose faulty grammar and correct mistakes electronically. The students are able to be a part of the process of change.
Technology Artifact: Mrs. Conn's Lesson Reflection (Internship)
The technology implemented throughout the school is aligning with the county's technology standards. The curricular methods taught in the classroom are excelling because of the flexibility and knowledge of teachers using technology in its most appropriate manor. Mrs. Conn's class is a prime example of using technology to expose faulty grammar and correct mistakes electronically. The students are able to be a part of the process of change.
Technology Artifact: Mrs. Conn's Lesson Reflection (Internship)
Section II - Social, Legal, and Ethical Issues
Standard TF-VI. Social, Ethical, Legal, and Human Issues.
Educational technology facilitators understand the social, ethical, legal, and human issues surrounding the use of technology in P-12 schools and assist teachers in applying that understanding in their practice.
Educational technology facilitators understand the social, ethical, legal, and human issues surrounding the use of technology in P-12 schools and assist teachers in applying that understanding in their practice.
Standard TF-VI.A.
Standard: Model and teach legal and ethical practice related to technology use.
During a professional development session, I had the teachers analyze technology issues (ethical and legal) in developing the schools acceptable use policy.
During the role of technology specialist course, ethical practice of technology was a major point discussed. One of the requirements of the class was to create an acceptable use policy for my elementary school. The acceptable use policy delivers guidelines for students, staff and parents to follow. As a technology educator, it is extremely important for all parties to understand that technology must be used in educational format and not for personal entertainment.
Technology Artifact: Acceptable Use Policy Document (ET 680)
During a professional development session, I had the teachers analyze technology issues (ethical and legal) in developing the schools acceptable use policy.
During the role of technology specialist course, ethical practice of technology was a major point discussed. One of the requirements of the class was to create an acceptable use policy for my elementary school. The acceptable use policy delivers guidelines for students, staff and parents to follow. As a technology educator, it is extremely important for all parties to understand that technology must be used in educational format and not for personal entertainment.
Technology Artifact: Acceptable Use Policy Document (ET 680)
Standard TF-VI.B.
Standard: Apply technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities.
The article demonstrates how I have analyzed the vocal joystick in conjunction with the students disability and lack of physical movement.
In the assistive technology course, the article “Vocal Joystick” is a resource educators can use when selecting a technology for a student who is unable to use their limbs. I really enjoyed learning about this technology because it can benefit disabled students as well as students who are injured (broken bone, etc.). The device is extremely functional and the hardware does not require many extras. It’s ease of use is superb. There are a few studies to go along with this technology and they raise questions on which style of voice-based cursors is best.
Technology Artifact: "Vocal Joystick" Article (ET 640)
The article demonstrates how I have analyzed the vocal joystick in conjunction with the students disability and lack of physical movement.
In the assistive technology course, the article “Vocal Joystick” is a resource educators can use when selecting a technology for a student who is unable to use their limbs. I really enjoyed learning about this technology because it can benefit disabled students as well as students who are injured (broken bone, etc.). The device is extremely functional and the hardware does not require many extras. It’s ease of use is superb. There are a few studies to go along with this technology and they raise questions on which style of voice-based cursors is best.
Technology Artifact: "Vocal Joystick" Article (ET 640)
Standard TF-VI.C.
Standard: Identify and use technology resources that affirm diversity.
Throughout the internship, I assisted a teacher with the wiimote technology to address cultural and language differences. Elizabeth Ogden chose to implement the wiimote technology into her kindergarten class. One of the obstacles she was dealing with was the lack of communication between her and her one student. The student was from a different culture thus speaking a different language. She figured it would be beneficial to the student and the class to use the wiimote as a bridge for learning words for english speaking students as well as her diverse students.
Technology Artifact: Ms. Ogden's Lesson Plan/Reflection (Internship)
Throughout the internship, I assisted a teacher with the wiimote technology to address cultural and language differences. Elizabeth Ogden chose to implement the wiimote technology into her kindergarten class. One of the obstacles she was dealing with was the lack of communication between her and her one student. The student was from a different culture thus speaking a different language. She figured it would be beneficial to the student and the class to use the wiimote as a bridge for learning words for english speaking students as well as her diverse students.
Technology Artifact: Ms. Ogden's Lesson Plan/Reflection (Internship)
Standard TF-VI.D.
Standard: TF-VI.D. Promote safe and healthy use of technology resources.
I have recommended the implementation of the acceptable use policy to provide students with the knowledge of healthy and safe technology use.
Through the implementation of an acceptable use policy, promoting safety is a number one concern for parents as well as educators. The acceptable use policy bullets all of the necessary rules that keep the students safe. However, the technology teachers must be persistent not to allow negative behavior. If a student does not follow the policy, consequences must be implemented to show the importance of promoting safe and healthy use.
Technology Artifact: Acceptable Use Policy Document (ET 680)
I have recommended the implementation of the acceptable use policy to provide students with the knowledge of healthy and safe technology use.
Through the implementation of an acceptable use policy, promoting safety is a number one concern for parents as well as educators. The acceptable use policy bullets all of the necessary rules that keep the students safe. However, the technology teachers must be persistent not to allow negative behavior. If a student does not follow the policy, consequences must be implemented to show the importance of promoting safe and healthy use.
Technology Artifact: Acceptable Use Policy Document (ET 680)
Standard TF-VI.E.
Standard: Facilitate equitable access to technology resources for all students.
I used this PowerPoint to conduct an equal access golf unit for a student with extremely poor vision.
During the assistive technology course, I had the opportunity to discuss how blind people play golf. I chose Blind golf because of the curriculum in physical education and the lack of assistive devices to help those students during that unit. The PowerPoint shows how much assistance is needed to those students and they should have every right to learn and enjoy the game.
Technology Artifact: Blind Golf PowerPoint (ET 640)
I used this PowerPoint to conduct an equal access golf unit for a student with extremely poor vision.
During the assistive technology course, I had the opportunity to discuss how blind people play golf. I chose Blind golf because of the curriculum in physical education and the lack of assistive devices to help those students during that unit. The PowerPoint shows how much assistance is needed to those students and they should have every right to learn and enjoy the game.
Technology Artifact: Blind Golf PowerPoint (ET 640)
Section III - Assessment Planning
Standard TF-IV. Assessment and Evaluation
Educational technology facilitators apply technology to facilitate a variety of effective assessment and evaluation strategies.
Educational technology facilitators apply technology to facilitate a variety of effective assessment and evaluation strategies.
Standard TF-IV.A.
Standard: Apply technology in assessing student learning of subject matter using a variety of assessment techniques.
This unit of practice assesses students rhythmic abilities through the use of video game technology.
In the curricular applications class, one of the requirements was to create a unit of practice. The unit of practice is based on the Dance, Dance Revolution software. The software will be played from a game console with the class following the program by performing rhythmic dance steps. To assess the students during the unit, the teacher will provide visual assessments based on student rhythm and the arrows flowing down the screen.
Technology Artifact: Unit of Practice - DDR - Lesson Plan (ET 610)
This unit of practice assesses students rhythmic abilities through the use of video game technology.
In the curricular applications class, one of the requirements was to create a unit of practice. The unit of practice is based on the Dance, Dance Revolution software. The software will be played from a game console with the class following the program by performing rhythmic dance steps. To assess the students during the unit, the teacher will provide visual assessments based on student rhythm and the arrows flowing down the screen.
Technology Artifact: Unit of Practice - DDR - Lesson Plan (ET 610)
Standard TF-IV.B.
Standard: Use technology resources to collect and analyze data, interpret results, and communicate findings to improve instructional practice and maximize student learning.
At the curriculum convention, I used this PowerPoint as a guide for physical educators to collect data by assessing the students on the fundamentals of bowling.
During the multimedia and design course, I created a VBA PowerPoint based on the curriculum of bowling. I used PowerPoint to teach students in technology class the basic bowling form and the necessities of the game. The students follow the PowerPoint through the slides and perform the assessment at the end. The results of the assessment will be analyzed to determine if the material has been received by the students. The results will also show which style, hands on or computer application, will be better for the students.
Technology Artifact: Bowling PowerPoint (ET 620)
At the curriculum convention, I used this PowerPoint as a guide for physical educators to collect data by assessing the students on the fundamentals of bowling.
During the multimedia and design course, I created a VBA PowerPoint based on the curriculum of bowling. I used PowerPoint to teach students in technology class the basic bowling form and the necessities of the game. The students follow the PowerPoint through the slides and perform the assessment at the end. The results of the assessment will be analyzed to determine if the material has been received by the students. The results will also show which style, hands on or computer application, will be better for the students.
Technology Artifact: Bowling PowerPoint (ET 620)
Standard TF-IV.C.
Standard: Apply multiple methods of evaluation to determine students' appropriate use of technology resources for learning, communication, and productivity.
Data gathered during the celebration meeting of the internship is being analyzed and assessed by the administration as well as the technology staff. So far, the administration is very happy with the implementation of the technology and the outcome of data. The administration is taking the data and discussing the information with other schools using the technology, and comparing the successes and problems. The video recorded at the celebration meeting shows the accomplishments of the students and the progress the teachers have made during the internship. Each teacher revealed their own method of evaluation during the lesson. The video captures these methods.
Artifact: Technology Learning Community Celebration Video (Internship)
Data gathered during the celebration meeting of the internship is being analyzed and assessed by the administration as well as the technology staff. So far, the administration is very happy with the implementation of the technology and the outcome of data. The administration is taking the data and discussing the information with other schools using the technology, and comparing the successes and problems. The video recorded at the celebration meeting shows the accomplishments of the students and the progress the teachers have made during the internship. Each teacher revealed their own method of evaluation during the lesson. The video captures these methods.
Artifact: Technology Learning Community Celebration Video (Internship)
Standard TF-V.B.
Standard: Continually evaluate and reflect on professional practice to make informed decisions regarding the use of technology in support of student learning.
Throughout the internship, I continuously assessed the wiimote technology and its effects on teachers and students. I was skeptical at the beginning of the internship, considering I was not in a typical classroom (gym) and didn't have the everyday luxury of working with the wiimote. It took awhile for me to learn the technology myself, but figured out that the step-by-step method is best for teaching the technology to the teachers. The journal shows the struggles and successes of implementing the technology in the classroom.
Artifact: Journal Blog (Internship)
Throughout the internship, I continuously assessed the wiimote technology and its effects on teachers and students. I was skeptical at the beginning of the internship, considering I was not in a typical classroom (gym) and didn't have the everyday luxury of working with the wiimote. It took awhile for me to learn the technology myself, but figured out that the step-by-step method is best for teaching the technology to the teachers. The journal shows the struggles and successes of implementing the technology in the classroom.
Artifact: Journal Blog (Internship)
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